However, don't expect extensive cyberware and prosthetics. Technology seems based closely on real world predictions and takes up a hefty section of the book. The mechanics are a simple attribute + skill style system with a few gimmicks around skill use. It spends more time building an interesting dark near-future cityscape than exploring the horror element, which I originally expected to carry the weight of the game.Īt only 208 pages, it feels elegant in how it remains packed with information and complete, but is not overburdened. Though I am still getting my mind around the concepts, I find the subdued nature of the game to actually be a strength. However, I decided to take the plunge and I found that I liked what I see. It was hard to grasp exactly what it was about and it lacked any parts that immediately grabbed me, despite loving the genre of Japanese horror and dark near-future sci fi (Bladerunner, Ghost in the Shell etc). There has been an event that has enshrouded and isolated Japan, which coincides with a growth in supernatural occurrences.Īt first I was a bit leery of the RPG to be honest. Įssentially, its a horror RPG set in a near-future (2047) Japan (specifically Tokyo). There is also an extensive review of it here. The website, including a trailer, can be found here. It comes from the guys who did Qin and Yggdrasil. Cubicle 7 just released Kuro, a French RPG translated into English.
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